Our projects are various and diverse. Discover them:


  • Aerospace

In collaboration with HAL and with the support from NASA grants, SHFR have been involved in a wide range of studies involving Air crafts and shuttles. Projects involving Aerospace work:

Neurolab (STS-90)

Shuttle Landing under Vestibular Stimulation

Parabolic Flight

Airbus Shuttle Landing training


  • Driving simulations

At SHFR, we have been using driving simulations for research since 1997. To aid our research, we have  stationary and motion simulator labs which are utilized to simulate various driving conditions. Current projects using these simulators are:

Driving Behaviour

Motion effects and human task performance



  • Inertial Motion Recorders

The inertial motion recorders developed at SHFR are used for a range of posturography studies. Their development is aimed to aid diagnostics and improve understanding of the effects of various conditions on elements of balance and gait. Current inertial motion controllers developed:

Ankle step unit recorder

Balance board


  • Video Oculography

In house developed lightweight Video Oculography (VOG) glasses feature largely in many of the Sydney Human Factors Research projects. These glasses sample at a rate of 360 fps. Depending on which version of the glasses are used, they can measure eye position (horizontal and vertical), eye velocity, blink rate and pupil diameter. Projects featuring the glasses as part of a training process:

Video Head Impulse Test

Airbus Shuttle Landing training

Point of Regard in live Fire Training


  • Virtual Reality (VR)

Two tracking volumes for VR with HTC Vive allow us to implement several projects in the VR OpenLab, such as:

Learning the physiology of the eye in VR (teaching project)

Effect of motion simulation in VR


A mobile and portable version of VR, using Samsung Gear VR, allow us to increase the VR impact onto social interactions and medical fields with projects such as:

Behaviour in a Real world versus a Virtual Reality world

a10D (attendee)

Measuring balance in Virtual Reality